Learning by playing

Game design as one of the tools of training has become firmly established in the life of the department. The ground for this tool was developed back in the late 19th century by the American philosopher and scholar-educator J.Dewey. “Learning by doing” – this is the short nature of game design.
In the last weeks of the semester, two games took place at the department: the fifth-year students (EM-42, EM-72 groups) substantiated their projects for selecting boiler equipment and, to some extent, passed on the experience to second-year students (EM-45 groups) who for the first time tried their forces, mastering the tasks of fuel choosing and combustion processes calculating. The curators of the projects were associate professors S.Ugolnikov, T. Pugacheva, senior teacher S.Ena.
The results of the games fully correspond to the main thesis of the modern view of the theory of projects: “All that I know, I know why I need it and where and how I can apply this knowledge.”

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